![]() All of them have some connection to the hypercube, and a series of shocking yet very convenient revelations are made throughout the movie. However, our band of heroes are *gasp* not at all what they seem. ![]() As the group discovers, they can no longer trust their own perceptions of space and time, for each room seems to be playing by its own rules. A hypercube (or tesseract, as it’s also called) adds a 4th dimension, either time or some other spatial dimension. For those of you who haven’t passed 8th grade geometry, a cube has three dimensions - height, width, and depth. They’ve been placed inside a “hypercube,” a construct that appears only in theoretical math. As they wander from room to room, trying to figure out how they got there and how they can get out, they find themselves in an environment where even the basic laws of physics don’t seem to apply. There’s a blind girl, a psychotherapist, a programmer, a lawyer, a private investigator, a senile old lady, and an inventor. A group of seemingly ordinary strangers wakes up in a maze of mysterious rooms. ![]() ![]() If you’ve watched the first Cube movie, the basic premise of the sequel is identical. That’s exactly what Hypercube turns out to be, a completely arbitrary mess that never feels like anything other than an excuse for the filmmakers to whip around some esoteric math concepts with little regard for plot, continuity, or logic. What happens when you make a movie about a theoretical math construct? You end up with a movie that works only on a theoretical level, and even then, only barely. ![]()
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