![]() ![]() Based on the descriptor, the character's abilities are modified. The player is also given a descriptor based on their actions in the initial quest. Luckily, the class can be changed if the player wishes, so repeat players who may want to try a different class can do so. A class is determined in the first act of the game based on how the player chooses to react to a situation. Given that the turn-based combat mechanics of the game are awkward at best, this isn't a disadvantage to the game as a whole. Players have the option to engage in combat, but this is usually the option with the least benefit. There are always many dialogue options for each interaction, so the player has a high level of customization here to respond in a way that best fits their character. Players are encouraged to talk their way through situations, favoring those who ask questions or act selflessly. ![]() Gameplay focuses on choice and talking as opposed to combat. This feels like a DM setting the stage for players, giving as much detail as possible in character descriptions and behaviors of the NPCs. The descriptions are long and vivid so that the player gets a sense of the person they are interacting with before opening dialogue options. Because there is no character art available throughout the game and little voice acting, the player is instead given paragraphs of text describing everything with which they interact. ![]()
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